RE: Stargate Origins: Catherine - something I didn't know existed
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To be fair, most of the time, the Stargate shows themselves did have pretty low-budget productions, between small and repeated sets and sometumes dodgy CGI. They did, at least, know how to cultivate mystery, intrigue, and had diverse casts of character that could bounce off each other in interesting ways.
Seeing this new spinoff is phoned in on the story side and going for the tired old trope of "Nazis interact with alien/demonic tech" is really disheartening, especially since there has been a Stargate content drought for years. The only other project I can think of in recent years is Stargate: Timekeeprs game from Slitherine, which is just a mediocre RTT game.
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I really like tactical games like XCOM, and Timekeepers almost got my money. I waited a while for reviews of the Stargate Time Keepers game, and.. I didn't buy it. I might buy it if it goes on a severe, deep, discount, but my desire for Stargate content will have to be satiated by rewatching the originals.
Perhaps, as I do, viewing it as a more mature and grizzled consumer of science fiction, I will feel that it is not of the quality my nostalgia paints it with.
I do have lots of nostalgia for Stargate too, but going back to watch clips, especially from Atlantis, was a bit rough. There is also that fan-made Adventure Game Studio game, Stargate Adventures, which is insanely well made, and it could easily pass as a LucasArts game.
What a charming art style. Reminds me of Heroes of Might and Magic 3. :D
I'm not a fan of that older style of Adventure game, but so much passion has been thrown into the franchise by so many over the years. I was really drawn to it for the whole near-infinite worlds sorta thing. Same reason why I liked Sliders so much, albeit that dealt with dimensions instead of worlds.